The amount of population you wish to add to the specified province. Colonization is easy, and the best way to expand and gain wealth outside of Europe. Sender. This command shows and hides (toggles) the pause banner in the game's GUI. add_devastation [province id] [devastation amount]. This command makes the province with the specified ID a core of the country it belongs to. This command can be used to set the unity of a country's horde to a specified value. This console command makes a country a subject of another country. This command can be used to toggle (enable and disable) AI for either all nations, or a specified country. This command will kill the ruler of the specified country. Instant colonization, as you might've guessed, makes colonization instant. The command can be used to change the legitimacy of the specified country's leader. Even if your capital is in the new world. The AI cheats, and cheats and cheats. A number. This command will reset the debug timer (after it has been started with the 'timer_start' command). The amount of liberty desire you wish to add to the target country. population - Add 10 population to a colony. The tag of the country you wish to kill a cardinal within. And like all of the games that Paradox makes, EU4 is a master class in complexity. The amount of days old a crash dump should at least be for it to be deleted. This command removes the wait time required for a enroute diplomats to be appointed (ignores the date check). The ID of the imperial incident you wish to start. A number between 1 and 3. The value you wish to set the specified province's base production to. If a country tag is specified, the newly created admiral will be added to that country, if not, the admiral will be added to the country you are playing as. This command will enable and disable (toggle) the visibility of verbose AI information. The admiral's Maneuver rating, a number from 0-6. This command enables and disables (toggles) fullscreen mode for the game. The admiral's Shock rating, a number from 0-6. The amount of unrest (advancement) you wish to add. The country tag to add spy network points to. Optional. If not specified, the country you are currently playing as will be affected. The ID of the province you wish to spawn the actor in. Province IDs This debug command will print debug data for the AI budget relating to the country you are playing as. The ID of the province you wish to remove a claim from. This is a debug command. If you specify a country tag here, the casus belli will come from this country, rather than the one you are playing as. This command restarts the debug timer. Explorers and Conquistadors This command will enable victory cards in singleplayer mode. Specify a negative number to remove. Anyway as pointed out to increase your colonial range you need: - increase your diplomatic tech - take the third Exploration idea (called Overseas Exploration) this increases your colonial range by +50% . This website is not affiliated with Europa Universalis IV, or Paradox Interactive. The ID of the province you wish to win the siege for. This command, if executed without any arguments (just 'SetRandomCount'), will set the random count to 0. Note that, like the reset_migrate command, this only ends the current cooldown in place, a cooldown will be applied again when you next cancel a mission. If a country tag is specified, it will be executed within that country. This command enables and disables (toggles) a specified country's lucky nation status. This command kills the heir of the specified country. This debug command will upload your game's latest crash dump. The amount of natives you wish to add to the aforementioned province. The ability ID of an ability you wish to add to the newly created heavy flagship. This cheat adds a consort to your current country. The country tag of the country you wish to make the owner of the province. This console command adds the specified amount of Revolutionary Zeal to the country with the specified country tag. This command enables debug tooltips meaning country tags, province IDs and border distances will be shown to you when you hover over locations in the game. Type the name of a console command into the search box to instantly search 305 EU4 commands. 1 Reply saturnus40 4 yr. ago This is a debug tool - it is used to test for GPU memory leaks. The tag of the country you wish to add 10% patriarch authority to. The tag of the country you wish to add or remove diplomatic power from. NOTE: If the country already has at least one colonist, this command may reset existing colonist stats/values. See argument information for the game IDs (0-3). add_idea_group [idea group key] [country tag]. This cheat command will instantly repair all ships belonging to the country with the specified country tag. A number. This command will add the specified amount of army tradition to a specified country tag. See. This cheat command sets the culture of the specified province to the primary culture of the country you are playing as. Specify a negative number to remove. There is no cheat to do exactly what you want but you can probably use "own <province id>" if you have to. HOI4 Event IDs Victoria 2 Event IDs Read my blog. I am playing with RNW. change_religion [country tag / province id] [religion id]. This command reloads all lakes existing across the game. The tag of the country you wish to add/remove war exhaustion from. The tag of the country you wish to toggle the lucky nation status of. 'echo test 123' would print 'test 123' to the console. 2. To start a distaster within another country, switch to it using the, leader [fire] [shock] [maneuver] [siege] [, power [stability key / idea group key / tech key] [, This command will make you play as (switch to) the specified country tag. Just go into a non-ironman game, cheat yourself the appropriate non-Gibraltar territories and ideas, and turn on colonial range mapmode. The country tag of the country you wish to add 100 Papal Influence to. This command toggles the state/territory status for a specified province. The tag of the country that should no longer class the specified province as a core. This command adds the specified amount of population to the province with the specified provice ID. Religion IDs: The amount of church power you wish to add - specify a negative number to remove church power. This command can be used to make a province progress further towards prosperity. The ID of the province you wish to upgrade to a center of trade (and/or adjust the level of). The country tag of the country that you wish to change the devotion of. If not specified, this command will apply to the country you are currently playing as. The amount of innovativeness you wish to add. In my current Holland-->Netherlands run, I was planning on doing a tall colonial/trade empire. The ID of the province flag you wish to clear. The country tag you wish to add the admiral to. If executed without a command as an argument, a list of all commands will be printed to the console. See arguments for ability IDs. colonize . change_religion_court [court member id] [, This command sets the religion of the specified court member to the religion with the specified ID. The ID of the province you wish to change the prosperity progress of. Synthetics is an easter egg state that can only be created through this console command. This command will end all wars the specified country is engaged in. The amount of trust to add. It is believed that the original function of this command was removed before the game was released. The country tag of the country you wish to become a subject. This command removes the specified trait from the ruler of the country you are currently playing as. This command will add 100 Papal Influence to the country with the specified tag. The amount of diplomatic power you wish to add. Court member IDs: The ID of the religion you wish to set the court member's to. This console command adds the specified amount (number) of absolutism to the country you are playing as. Optional. The maximum amount is 100. The ID of the institution you wish to embrace. Specify a negative number to remove progress. This amount is multiplied by 100, so entering 1 here would add 100 natives (not just 1). This debug command writes to the games log (game.log in installation directory) the amount of times that powerspend has been executed. See, This command adds the specified idea group to your country, or the specified country tag. This command adds one cardinal to your current nation (provided it is catholic). Use clr_flag to remove. I'm a student living in Phoenix, AZ. innovativeness [amount] [country tag] DLC: Rule Britannia. What really pisses me off is the fact that that Spain and England have three times my colonial range, and there are English in Panama and Mexico, as well as Spanish in Peru. Use the command 'combat_dice -1' to restore normal functionality (random). invest [investment id] [province id] DLC: Dharma. This command ends the cooldown that limits how fast you can migrate. This console command makes the country with the specified country tag a Tributary state. The tag of the country you wish to add a colonist to. This is a debug command - it tests the specified achievement. If not specified, the country that you are playing as will be affected. Negative numbers will remove army professionalism. This console command will pause the game when the specified in-game date is reached (i.e. The amount of corruption you wish to set for the target country - note that this will set the country's corruption to this value, not add this to the existing amount. If someone else gets there first, make sure they can't expand eastward through Arizona or Oregon. If not specified, the country you are playing as will be affected. To colonize in EU4, you'll need to settle new lands with colonists, which you can get from the Exploration or Expansion idea groups, the former of which lets you reveal more of the map with Quest for the New World. The country tag of the country you wish to permanently claim the specified province for. EU4 Cheats is a searchable list of all EU4 Console Commands for the lastest version on Steam (PC and Mac). Unit is pixels. The speed you wish to run the game at, a number between 0 and 5. The ID of the province you wish to toggle FoW within. The ID of the province you wish to spread the revolution to. set_consort_flag [country tag] [flag] DLC: Rights of Man. add_loyalty [estate id] [amount] DLC: The Cossacks. To start a distaster within another country, switch to it using the tag command. The colonized province will become a core with the province's original characteristics (like religion and culture). This command makes the specified country the game's 'revolution target'. The ID of the insult you wish to be sent. If not specified, the effects of this command will be applied to the country you are currently playing as. This console command adds the reform with the specified ID to the Holy Roman Empire. Cheat events, the list of which is below, bring even more interesting features. NOTE: This command will only end wars the country is the aggressor or defender in, not wars they are assisting in (e.g. setmissionaryprogress [province id] [progress]. See argument information for reform IDs. This command enables and disables (toggles) the visibility of vertex textures in the game map. fervor [amount] [country tag] DLC: Wealth of Nations. By default, typing this command will turn on instant colonization. The colonized province will become a core with the province's original characteristics (like religion and culture). This command spawns Jan Mayen in the specified province. Europa Universalis IV. This command claims the province with the specified ID for either your current country, or the country with the specified country tag (if you specify a country tag). This command prints the current time to the console. The year at which, when reached, the command file should be ran. This command adds a colonist to the country with the specified country tag. Ark Commands Unturned Commands Subnautica Commands Factorio Commands Stellaris Cheats Fallout 4 Cheats EU4 Cheats Starbound Cheats Skyrim Cheats Skyrim Item Codes SCUM Admin . Upon seeing that I lost colonial range when my first Colonial Nation formed, I abruptly cancelled the founding of a colony in another region that would have put me over the 4 province limit, or i would have been completely locked out of any further colonization in the new world. If not specified, the country you are currently playing as will be affected. This command updates the localisation file for the specified language tag (e.g. The name of the file, placed in the game's Documents folder (Documents/Paradox Interactive/Europa Universalis IV), that you wish to run all commands within (with extension). 9 yr. ago. Some nations are better equipped than others to become colonial powers, however, and it's important to make your choice carefully. DDRJake Sep 22, 2014 @ 6:00am. The country tag of the country you wish to add navy tradition to. 2 would add 2000 manpower). If not specified, the liberty desire of the country you are currently playing as will be changed. This command adds a heir to your country - or the country with the specified country tag (if you specify a country tag). This console command will clear any aggression expansion between the two countries with the specified country tags. Optional. Optional. Or you could vassalize a nation which has a capital in the . All Lucky nations get a 5% bonus chance to settler growth from colonists, which essentially means over 15 more population per year on their colonies. not your computer/real life date). The name of the newly created light flagship (i.e. The tag of the country you wish to add or remove fervor from. Specify a negative number to remove. The ID of the province you wish to change the base manpower of. This command spawns the unit with the specified ID within the province with the specified ID. This command adds and removes karma from a specified Buddhist country. This command adds a diplomatic enroute to the country with the specified tag. If a province ID is specified, it will be toggled in that province, if not, it will be toggled in all provinces. This command adds the specified amount of manpower to the specified country tag. it is quite possible to get 100 colonial nations, you can get as many as much colonial nations as the max. The ID of any option for the specified event (where applicable). The country tag of the country that you wish to make a Tributary state. power [stability key / idea group key / tech key] [country tag]. NOTE: This command has been reported as broken as of an update to warscore calculation. If not specified, this command will apply to the country you are currently playing as. Thread starter Xyviel; Start date Aug 9, 2013; Jump to latest Follow Reply Menu We have . flagship_heavy [name] [ability id] [ability id] [ability id]. This debug command runs the code test with the specified code test ID. The amount of points you wish to add to all powers. For country tags, see our country tags list. See our idea group ID list for IDs. 1 for level one, 2 for level two, and 3 for level three. The ID of the province to set the flag for. Specify a negative number to remove war exhaustion. If not specified, the country you are currently playing as will be affected. If a country tag is specified, the army of the country with this tag will be reevaluated. The language tag of the localisation file you wish to reload (e.g. meritocracy [amount] [country tag] DLC: Mandate of Heaven. remove_trait [ruler trait id] DLC: Rights of Man. tributary [country tag] DLC: Mandate of Heaven. If not, it will be your country. If mission completion for the specified mission ID is enabled, typing this command will enable it. Optional. Specify a negative number to remove liberty desire. Specify a negative number to subtract. The ID of the province you wish to add devastation to. If this is not specified, the country you are currently playing as will be affected.
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